Average Reviews:
(More customer reviews)This book is a complete and rigorous description of how to build a software library for computing the 3-dimensional motion of solid objects. It uses a unified mechanism for describing objects and the constraints between them. The book is very dense and the language is formal; don't expect it to be a quick read. On the other hand, if you have the kind of interest in this subject that is appropriate for this book, you can get a lot out of it. As a software developer, I was very impressed with the cleanliness and organization of the components of the library.
If you are interested more in the concepts than in the details of an implementation, read a more general physics book with a good chapter or two on dynamics. For a detailed study, try 'Computational Dynamics' by Ahmed A Shabana.
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Click Here to see more reviews about: Physically-Based Modeling for Computer Graphics: A Structured Approach
Physically-Based Modeling for Computer Graphics: A Structured Approach addresses the challenge of designing and managing the complexity of physically-based models. This book will be of interest to researchers, computer graphics practitioners, mathematicians, engineers, animators, software developers and those interested in computer implementation and simulation of mathematical models.* Presents a philosophy and terminology for "Structured Modeling"* Includes mathematicl and programming techniques to support and implement the methodology* Covers a library of model components, including rigid-body kinematics, rigid-body dynamics, and force-based constraint methods* Includes illustrations of several ample models created from these components* Foreword by Al Barr
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