Showing posts with label concurrent programming. Show all posts
Showing posts with label concurrent programming. Show all posts

Principles of Database & Knowledge-Base Systems, Vol. 1: Classical Database Systems Review

Principles of Database and Knowledge-Base Systems, Vol. 1: Classical Database Systems
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This book goes into the details of database conception and use. It's not completely up to date but tells you everything on relational databases. from theory to the actual used algorithms.

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Classical database technology is oriented toward a well-understood class of applications. Recently the field has attempted to solve the problems associated with new kinds of applications: computer-aided design, software engineering, and others that combine the need to deal with large amounts of data efficiently and the need to support queries in languages that are more expressive than those found in classical database systems. This book attempts to integrate the study of both the new and the classical forms of database systems.

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Design of Multithreaded Software: The Entity-Life Modeling Approach Review

Design of Multithreaded Software: The Entity-Life Modeling Approach
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Dr Sanden has created a very impressive piece of literature. As a professor of computer science, I found this book to be an incredible asset to my professional "tool kit," so to speak. Further, Dr. Sanden's book would be critical asset as a text book as its narration keeps the reader enticed, yet has a number of solid application concepts. I unequivocally recommend this book as a professional asset as well as a text book. Again, this book is quite an impressive piece of work that is a strong contribution to this professional field.

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This book assumes familiarity with threads (in a language such as Ada, C#, or Java)and introduces the entity-life modeling (ELM) design approach for certain kinds of multithreaded software. ELM focuses on "reactive systems," which continuously interact with the problem environment. These "reactive systems" include embedded systems, as well as such interactive systems as cruise controllers and automated teller machines.
Part I covers two fundamentals: program-language thread support and state diagramming. These are necessary for understanding ELM and are provided primarily for reference. Part II covers ELM from different angles. Part III positions ELM relative to other design approaches.


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