Showing posts with label rendering. Show all posts
Showing posts with label rendering. Show all posts

Production Rendering Review

Production Rendering
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If you are working in the field there is nowadays a lot of literature on how to write a renderer, and everybody has the silver-bullet to solve at last the rendering porblem.
This book thakes you through current technologies and gives you a very clear base on where to start when designing a modern renderer for high quality imagery.
It is as well really useful for all the people who want to do a really good job when using a renderer, making you understand what's going on, and what *should be going on* in your imagery

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Details the techniques used by experienced graphics software developers to implement feature film quality rendering engines.Brings together all the skills needed to develop a rendering system.

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Non-Photorealistic Computer Graphics: Modeling, Rendering, and Animation (The Morgan Kaufmann Series in Computer Graphics) Review

Non-Photorealistic Computer Graphics: Modeling, Rendering, and Animation (The Morgan Kaufmann Series in Computer Graphics)
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This book was an expensive mistake. There is almost nothing in it that can't be found in the Gooch & Gooch book at half the price. Other reviewers comment on the extensive pseudo code -- I found it thin and trivial. Just when a topic gets interesting the book moves on to another subject. It lacks depth.
Mr. & Mrs. Gooch have a far superior book.
This is the second Morgan Kaufmann book I've purchased. It seems they ONLY publish derivative works at inflated prices. (The first was a book on OpenGL which covered nothing that one couldn't find in th Red Book.) I shall by nothing more from them.

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Even as developments in photorealistic computer graphicscontinue to affect our work and leisure activities, practitioners and researchers are devoting more and more attention to non-photorealistic (NPR) techniques for generating images that appear to have been created by hand.These efforts benefit every field in which illustrations-thanks to their ability to clarify,emphasize, and convey very precise meanings-offer advantages over photographs. These fields include medicine, architecture, entertainment, education, geography, publishing, and visualization.Non-Photorealistic Computer Graphics is the first and only resource to examine non-photorealistic efforts in depth, providing detailed accounts of the major algorithms, as well as the background information and implementation advicereaders need to make headway with these increasingly important techniques.Already, an estimated 10% of computer graphics users require some form of non-photorealism. Strothotte and Schlechtweg's important new book is designed and destined to be the standard NPR reference for this large, diverse, and growing group of professionals.*Hard-to-find information needed by a wide range and growing number of computer graphics programmers and applications users.*Traces NPR principles and techniques back to their origins in human vision and perception.*Focuses on areas that stand to benefit most from advances in NPR, including medical and architectural illustration, cartography, and data visualization.*Presents algorithms for two and three-dimensional effects, using pseudo-code where needed to clarify complex steps.*Helps readers attain pen-and-ink, pencil-sketch, and painterly effects, in addition to other styles.*Explores specific challenges for NPR-including "wrong" marks, deformation, natural media, artistic technique, lighting, and dimensionality.*Includes a series of programming projects in which readers can apply the book's concepts and algorithms.

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Introduction to Solid Modeling Review

Introduction to Solid Modeling
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I read the book " Introduction to solid modelling" & I liked it because it gives a first hand exposure to solid modelling to the engineering professionals who are on the brink of trying to understand solid modelling & its uses in their respective area of applications. It also helps the "C" savvy engineering application developers to understand the intricacies in developing a cad package using solid modelling techniques.

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Curves and Surfaces in Geometric Modeling: Theory & Algorithms (The Morgan Kaufmann Series in Computer Graphics) Review

Curves and Surfaces in Geometric Modeling: Theory and Algorithms (The Morgan Kaufmann Series in Computer Graphics)
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This is a great book, definitely the best among the various books on geometric design and CAGD (other good ones include Farin, Mortsenson, Piegl and Tiller, Hoscheck and Lasser). It is not as encyclopedic as the sources listed above, but it a lot more coherent and a lot clearer, because it follows the unifying concept of blossoming. As a result, one gets multiple complementary views of polynomial curves and surfaces: algebraic, geometric, combinatorial, and algorithmic. For example, we can see where the Bernstein polynomials come from, instead of mysteriously being dropped from the sky. The systematic use of blossoms (polar forms) is particularly elegant in the presentation of surfaces, where it clarifies greatly the differences between rectangular and triangular patches. The discussion of subdivision versions of the de Casteljau algorithm is very thorough and unique. Gallier's book is also the only book to discuss subdivision surfaces in some detail (Doo-Sabin, Catmull-Clark, and Loop). In particular, an analysis of the convergence of Loop's scheme is given. For this, the author gives a remarkable crash course on the discrete Fourier transform. However, this chapter is too dense and should have been split. Also, much more pictures are needed. It seems that the author was in a rush. The appendix on vector spaces is gorgeous, and the one on differentials is also excellent. This book is highly recommended to mathematically inclined readers interested in geometric modeling and computer graphics. Too bad that applications to medicine such as organ modeling, or to computer animation, are not presented. Nevertheless, Mathematica code is provided for most of the algorithms. A web site would be helpful.

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Digital Modeling of Material Appearance (The Morgan Kaufmann Series in Computer Graphics) Review

Digital Modeling of Material Appearance (The Morgan Kaufmann Series in Computer Graphics)
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This is the future of Computer Graphics. The book begins with a solid, foundational overview of light properties and their current forms of implementation. The book then gracefully develops the more advanced concepts and smoothly transitions into digital modeling of material appearance. In this subject of light there is no better compendium of knowledge, especially one that can educate due to its salient command of technical language that never obscures the concept underneath.

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Computer graphics systems are capable of generating stunningly realistic images of objects that have never physically existed. In order for computers to create these accurately detailed images, digital models of appearance must include robust data to give viewers a credible visual impression of the depicted materials. In particular, digital models demonstrating the nuances of how materials interact with light are essential to this capability. This is the first comprehensive work on the digital modeling of material appearance: it explains how models from physics and engineering are combined with keen observation skills for use in computer graphics rendering.Written by the foremost experts in appearance modeling and rendering, this book is for practitioners who want a general framework for understanding material modeling tools, and also for researchers pursuing the development of new modeling techniques. The text is not a "how to" guide for a particular software system. Instead, it provides a thorough discussion of foundations and detailed coverage of key advances.Practitioners and researchers in applications such as architecture, theater, product development, cultural heritage documentation, visual simulation and training, as well as traditional digital application areas such as feature film, television, and computer games, will benefit from this much needed resource.ABOUT THE AUTHORSJulie Dorsey and Holly Rushmeier are professors in the Computer Science Department at Yale University and co-directors of the Yale Computer Graphics Group. François Sillion is a senior researcher with INRIA (Institut National de Recherche en Informatique et Automatique), and director of its Grenoble Rhône-Alpes research center.* First comprehensive treatment of the digital modeling of material appearance;* Provides a foundation for modeling appearance, based on the physics of how light interacts with materials, how people perceive appearance, and the implications of rendering appearance on a digital computer;* An invaluable, one-stop resource for practitioners and researchers in a variety of fields dealing with the digital modeling of material appearance.

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Geometric Modeling Review

Geometric Modeling
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This book is a definitive introduction to geometric modeling. However, the sections on solid modeling and surface-surface intersection are lacking in depth. A serious reader may consider consulting books by Farin and Piegl for Geometric modeling and Hoffman/Mantyla for solid modeling.

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Describes and compares all the important mathematical methods for modeling curves, surfaces, and solids.Prepares the reader for more advanced topics, such as 3D modeling, CAD/CAM, animation, and scientific visualization.Incorporates references throughout the text to direct the reader to more specialized treatments of the subjects.Carefully designed illustrations and exercises support each mathematical concept presented.Offers hundreds of exercises to test the readers comprehension.


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